Return Projectile Support Creates A New Potential League Starter | PoE 3. Some skills can shotgun even with multiple projectiles, but those are. . Projectile mechanics can interact in counterintuitive ways. 23-July-2021 update: Originally recorded for 3. Requires a Dagger or Claw. Thanks to this, I think it's the best single trap. The addition of this support gem opens up exciting possibilities for unique and powerful builds. A thought that hit me today--the totem explode is the most quintessential Peak Path of Exile build with regards to subverting classic ARPG class fantasies (E. ) and we can guarantee all the split. I looked into this a bit more, and the wiki claims otherwise. 38. staudd Cockareel • 11. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Payment: Visa, PayPal, Skrill, Cryptocurrencies. Chaos Orbs. Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. Both can be used with any projectile skill. If you add a second chain, you would also chain from wall to B to A adding 1 additional hit. Effectiveness of Added Damage: 125–165%. Tag: Support, Projectile Supported Skills have (50-69)% increased Projectile Speed. Returning Projectiles Support. So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. Wow, PoE community, have a second look at Tasalio's Sign! Posted by BearCares on Feb 9, 2018,. Tag: Support, Projectile. Another good possibility is Shattering Steel or Splitting steel. Requires a Dagger or. Brutal Restraint: Look for 5% increased Dexterity mod. Uniform Return Speed When the projectile reaches max range and starts to return the projectile will slowly accelerate from a standstill until reaching your character, this completely ignores any increases and decreases to projectile speed. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. For the passive skill, see Projectile Damage (passive skill). Tag: Support, Projectile. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 12% increased AoE gives the skill a radius of 19, 24% increased AoE gives a radius of 20, and 37% increased AoE. Hey guys, returning projectiles cast on crit ice spear occultist build is here. The "well, akshually" answer here is that increasing the number of projectiles for LA does increase your single target damage, but only under certain specific conditions. Returning Projectiles. Cast Time: 0. Since TS is many small hits your shock is always gonna be low. Caught projectiles spiral outwards when you use Whirling Blades and do not return. poe. 5% increased Projectile Damage This. Returning Projectiles Support Supports projectile skills. This means that if you had split, pierce, fork, chain, and return supporting the same skill, it would first split from the first target toward. Jung already confirmed that the projectile return will not work with spark because it has a duration (sorry I do not have a link). " Thanks for correcting my noob moment of 2016. You can chain off hydrosphere placed at a distance to guarantee far shot bonus damage (60% more. iKneadDough • 5 mo. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. This means that if a skill is. Thank you Mark for explaining it! First thing: Sniper's Mark makes projectiles split at a random angle. 5% increased Physical Damage Supported Attacks have 0. EDIT: After playing a bit more with it, I realize that the best thing for damage is. Limit it to lvl 2, quality 20. Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Ultimatum WILL be back in maps. Only when the eye explode, it release a faster set of projectiles, which obviously increase their range. What you lose (in general, some apply to single target): damage as returning projectiles may not hit anything (enemy is in different place) chain/fork because of reason 1) Ailment effect - less damage = less shock effect. 562. Not worth a gem slot. 153K subscribers in the PathOfExileBuilds community. Anomalous Returning Projectiles Support. 1. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. 'Return' is a projectile mod that comes after all the other ones - split, pierce, fork and chain. Cost & Reservation Multiplier: 130% Requires Level 31 Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. 00 sec Critical Strike Chance: 5. Historic Quant/rarity WILL be reverted. Server: PC, Xbox, PS. GGG has the following to say about projectiles that "fade" In most cases, yes. The projectiles do the same damage as the initial hit when the damage is unmodified. It rewards the player for investing in defence. Supported Skills have (50-69)% increased Projectile Speed Supported Skills deal (20-29)% increased Projectile Damage Additional Effects per 1% Quality: Supported Skills have 0. Reduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. and now you’re getting 4 support links + returning projectile which gives you 50% more damage. Frost Blades projectiles expire after a certain duration, so speeding them up enough allows the returning Projectiles from Vengeant Cascade to come back and hit the boss again before they expire, effectively doubling your DPS since you hit the target once with the melee attack and once with the returning projectile, something that was impossible. Cobra Lash Fires a poisonous projectile based on your weapon that will chain between enemies. Only one projectile behaviour can be applied each time a projectile hits a target. 22. Normally projectiles are able to hit monsters once outgoing and once returning. Projectiles from Supported Skills Pierce all Targets while Returning. Effectiveness of Added Damage: (125-165)% Requires Level 12 Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. Another good possibility is Shattering Steel or Splitting steel. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. Projectiles from Supported Skills Fork. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Rings. Caught projectiles spiral. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. These projectiles return to you and can be caught, which can all be launched by using Whirling Blades Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base. Returning proj makes the difference even more clear. Well we are the damn fool bro. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. It causes projectiles to return and pierce all targets while returning. ninja is not affiliated with or endorsed by Grinding Gear Games. "Projectile skills deal less damage" Sounds global. These shards can also hit the primary target in addition to the main projectile, resulting in 75% more damage. Requires a Dagger or Claw. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++. Projectiles have 60% chance to Return to you from final Target: Alternate Quality 2: Supported Skills have 10% increased Projectile Speed Supported Skills deal 10% increased Projectile Damage: Feeding Frenzy Support: Default: Feeding Frenzy base Duration is 1 second: Alternate Quality 1: Minions from Supported Skills recover 1% of. 00%. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. Chain Support Supports projectile skills, and any other skills that chain. 5. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. 3. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. With the new Returning Projectiles gem introduced in Patch 3. Like most projectile skills, when you fire Lightning Arrow (and aren't using the Barrage Support), an enemy can only be hit by one of those arrows, regardless of whether you fired one arrow. Point Blank is based on the projectiles flight time rather than it's relative position. I have a nice bow with an open prefix that I could add this mod to. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. Members Online. ; Ricochets: Spark projectiles will. Newe barrage support gem gives at lvl 20: +3 projectiles fired in sequence, at 38% damage efficiency, with slightly longer total attack time. It is similar to the effect of Mimi’s but with the reduced projectile damage. Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Vengeant cascade WILL NOT be nerfed and will also fire 2 additional projectiles. 22:- The 11 Searing Bond Build (eirikeiken)Nimis. It causes projectiles to return and pierce all targets while returning. reply. Level: (1-20) Cost: (6-23) Mana. Attack time vs projectile count: Barrage fires 5 projectiles by default, and can be increased through various modifiers. . Killing Blows with Supported Skills Consume corpses to Recover (24-366) Life and (10-40) Mana. Need help, I'm running an EB Inquis battlemage variant. So for a skill like Lightning Arrow, it's already decent, potentially very good. Its possible that deadeye node that chains on ground hit would fall under the same conditions. Sources of returning projectiles include: Spectral Throw. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. It is unlocked by anointing an Amulet or a Blight Unique item with oils that have different effects on the speed of the projectiles. 5% increased Projectile Speed This is a Support Gem. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Greater Volley Support is a support gem that adds additional projectiles to a linked projectile gem, similar to Greater Multiple Projectiles Support (GMP). The returning projectiles also fly past our character and can hit enemies behind us,. if you stand near a boss, that results in all the returning AoE Fireballs to overlap on the same target (Shotgunning). The projectiles reach their end destination or collide with terrain and come back to you due to Nimis. Buy PoE Currency Cheap. Over 20 new active skill gems WILL be added. Trap Builds POE 3. Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. With Vengeant Cascade, does returning projectile keeps gaining the Far Shot bonus or does the calculations reset when the projectile hits the "return" point? Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comment sorted by Best. 2. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks for a short duration autonomously. Projectiles with AoE hits on expiration (Caustic Arrow, Fireball, and Creeping Frost, to name some) are able to "shotgun" their AoE even with projectiles split from Sniper's Mark. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Now, with maximum intensity (3, we don't even need to talk about 4) you fire 4 projectiles, each for 322~ damage for a total of roughly 1289 damage per cast. The Vaal Lightning Strike Champion is a league start viable all around build, capable of going from the Twilight Strand all the way to beating the pinnacle endgame bosses and taking on the most difficult maps in the game. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Returning Projectiles Support is a support gem which causes projectiles to re. It is unlocked by anointing an Amulet or a Blight. This PoB swaps in Ashes (for a 50% return chance on Frostbolt projectiles): Cheers, GLHF. The order is Split > Pierce > Chain > Fork > Return. 22 that focuses on speed, explosion, and survivability. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. Anomalous faster projectiles before 3. 21. yobobly •. But as self cast the returning projectiles track me as I move (and I keep moving bc I'm squishy at the moment) so the hit rate on return isn't 100%. That 5th support link was probably at least 25% more damage, so realistically you’re losing 1. ; Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support. Vengeant Cascade makes projectiles come back to you, hitting mobs again. With sniper's mark splitted projectiles will also return. Sorry it took a while to update, but with the changes to "Vengeant Cascade", and with no first hand experience with how "Returning Projectiles Support" would work, I didn't know if the build would still be viable or notSupports attack skills. With a single word, a. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Now all effects that cause projectiles to return do so in any case that they can. Venom Gyre is an active skill gem. Awakened Elemental Damage. Corrupting Fever Champion is a top-tier map blasting build in POE 3. Icon: R. The last project's main goal this league was to put as many projectiles in the air at once as possible. 0. Most projectiles have a lifetime rather than a range, so increased projectile speed will make them go further within that time. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. 0. Fun while it lasted, a common refrain for POE. for. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 00% Effectiveness of Added Damage: 125% Projectile Speed: 560 Launches unpredictable sparks that move randomly until they hit an enemy or expire. Quality 23. Its possible that deadeye node that chains on ground hit would fall under the same conditions. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. A place to talk about POE builds, mechanics and interactions. This support makes projectiles return to you, getting double hits on enemies, and gives you. Fork has third priority for projectile behaviors, preceded by #1 Split, #2 pierce, and followed by #4 chain and #5 return. The reduced projectile speed on amulets is not as big of a deal as it seems, because for rolling magma projectile speed also impacts the time between bounces. Incidentally,. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. This damage comes from some complex interactions that are not handled in the in-game tooltip or by tools like Path of Building (PoB). Cost & Reservation Multiplier: 150%. Base duration is 12. Trap, Critical, Spell, Projectile, Lightning. Divergent lightning trap pretty much doubles your damage with the returning projectiles. Requires Level 4. 00 sec Can Store 1 Use(s) Cast Time: 1. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. The best you could do is shoot something like 5 projectiles and have a chance to. You're probably better off with a 30-40% direct damage gem - it's more reliable, and has less delay. 65 sec Critical Strike Chance: 6. Higher risk of death - enemy that would die in one hit is instead killed by returning projectile. That's 1+3+9+27 = 40. The LGs predominantly use a spell projectile that deals lightning damage which can be made to return utilizing Pierce and Anomalous Faster Projectiles Support. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. Please ensure that you are following rule 3: Build posts must include a PoB - If you are posting a build you must include, either in the post or the comments, a Path for the build as well as (at the very least) a short explanation of the build. staudd Cockareel • 11 days ago. 0: Tornado Shot's base damage has been increased by a flat 10% at all levels. In this video I unpack the mechanics of distance limits and the Pierce - Fork - Split - Chain - Return - Fizzle Out order. Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight PoE Projectiles 3. the difference between the total dps increase from. This type of build has spiked in popularity after the introduction of the Nimis Ring which makes the Projectiles return to you after expiring or exploding in case of Fireballs. It causes projectiles to return and pierce all targets while returning. Assuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where. Regex. Volcanic Fissure projectiles will return to where they first landed because the fissure itself is the proxy that created the projectiles, but because it despawns after. Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. 21. Far Shot does not have any equivalent wording. This was made possible in 3. It does not grant a bonus to your. This can be increased with Culling (and we do), but it means the hard DPS limit on this build is 41. Projectiles from Supported Skills deal (70-61)%. Shrapnel Ballista Attack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)% Requires Level 4 Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. With very little investment, that pretty much doubled most of attack projectile damage. Fury Valve lets us scale the number of split projectiles by simply scaling added projectiles (GMP, Greater Volley, Dying Sun, etc. This means that if you had split, pierce, chain, and fork supporting the same skill, it would first split from the monster, then pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains. Anomalous Returning Projectiles Support. As for projectiles, there was a good post a few years ago testing it with different Projectile amounts, I would assume around 60% of Projectiles are hitting a single target with optimal TS placement (a bit behind the target) If you have 7. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. Unless they hit enemies. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. However, this is not its only feature. 3/7. For example - Kinetic Blast. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. So your projectiles won't return until they're done doing all of those, upto however many of them you've got. 26K views 3 months ago #pathofexile #poe2. -----Stream and social media-----Streaming daily at 11:00 am U. Vaal Venom Gyre can be obtained by vaaling the gem. Incidentally, projectiles have different lists of enemies hit that prevents shotgunning and chaining to the same enemy for before and after they started returning. 00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to. G. These projectiles return to you when caught and can be launched with Whirling Blades. 0. Lightning Strike is the primary source of damage for this build. Projectiles Return to you at end of flight. It does not grant a bonus to your character. 77 = ~1. 00% Effectiveness of Added Damage: 110% Requires. Now returning projectile can't shotgun if initial projectile couldn't do it (barrage shotguns, simple split arrow won't shotgun anymore on return). Changes to aoe also doesn’t seem to affect the distance either but just the radius of the projectile’s explosion. 15. Chain Support Supports projectile skills, and any other skills that chain. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. 38=5. 61% less damage returning is 39% more damage overall and it takes up the 6 gem slot without Nimis. Divergent Returning Projectiles Support, Returning Projectiles Support . Now converts 60% of physical damage to chaos damage (from 50%). Skills gems that create projectiles usually have the Projectile or Bow gem tag. This support also provides more projectile damage. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. That is my point. In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. Projectiles which. With the new Returning Projectiles gem introduced in Patch 3. Vengeant Cascade is a notable passive skill. Projectiles Pierce > Fork > Split > Chain according to mark. 22 In this video I go over a. Lightning Trap Trap, Critical, Spell, Projectile, Lightning. combined with lmp and LS = 1020 x 0,7 x 0,7 = 499,8 projectile lightning dmg. Greater Multiple Projectiles (often referred to as GMP) is a support gem that causes any linked projectile skills to fire four more projectiles than they otherwise would. Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther. Right now, you can reach 0. Splitting steel received a very significant buff in the patch notes. [3. EK / eye of winter return not working fully was predictable based on galvanic arrow testing with reach of the council. 9's Conquerors of the Atlas release, this is still accurate as of 3. Bulk Divine Orbs on the stock. Now add in a 21 snipers mark and the. So if you have % increase AoE, Point Blank becomes less effective. Firing projectiles in random directions turns Kinetic Blast into a skill capable of blanketing the entire screen in explosions boosting clear speed immensely. For example, if you use a level 21 Split Arrow without Fury Valve, you will shoot 9 projectiles at a pack. (in melee range) When supported with GMP, modifiers to area of effect also increase the single target DPS of. 2. Return to you. The next three uniques are Sanctum League exclusive uniques and have already been discovered by the community!As for the returning projectiles, we will have to test it in 3. DodgyThingy • 4 yr. Most sources of Returning were Final-Target-Returning. -Venom Gyre fires a returning Projectile that can be taught, Returning Projectiles deal 75% less damage. Mechanics. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. That's what I get for thinking about this at 4am. Cobra Lash has been added to the game. Now all effects that cause projectiles to return do so in any case that they can. Path of Exile Wiki editing functions. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. This straight up doubles your damage if you aren't already using Point Blank. Level: 1–20. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. Anomalous reduces the penalty on returning projectiles, while divergent is just a +1 chain. Attack Speed: 120% of base. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. Critical Strike Chance: 6. This is the base variant of Awakened Vicious Projectiles Support Awakened Vicious Projectiles Support Projectile, Attack, Physical, Chaos,. Simplified projectile returning. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. 5% increased Projectile Speed Projectiles from Supported Skills have 0. Should we run into anything especially tanky, we drop our totems, click berserk, disengage and unload. When Kinetic Blast projectiles return to you they trigger their. Returning Projectiles Support is not implemented properly in PoB. Stay sane, Exile! Path of Exile 3. Split projectiles (5) go out at 65% but don't hit, return at 32. ) (Returning Projectiles is a new support gem in 3. Also from personal experience IS favors phys bows (which are a bit more expensive) and heathshiver and has strong single target. Wiki wiki. Im pretty sure the gem does not extend the duration of the projectile, so it runs out before it can return. Yeah you could prob socket a support that does more damage per projectile reliably. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Can Store 1 Use. Therefore if you want to know best uses for the new gem, just go to poe ninja to see uses for the old gem. 21. Nimis is a unique Topaz Ring. Increased aoe seems to be giving the most overlaps for me. Additional Effects From Quality: Supported Skills have (0–10) % increased Projectile Speed. 14. e. Basically, when your projectiles hit a wall, they return. It is only available by anointing an item (amulet or Blight-specific unique that has the help text: "This item can be anointed by Cassia") Blight anointment to unlock the passive: C) because the projectile technically hits the target right on top of you AFTER returning, it counts as almost no distance travelled at all (would be weird if it did work this way but putting it as an option just in case who knows it's poe there's been weirder things). It causes projectiles to return and pierce all targets while. After traveling a short distance the projectiles enter a second form. Level 20. It requires Level 31. Faster/slower projectiles doesn’t seem to affect the distance the projectiles travel. Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Frostbolt Spell, Projectile, Cold Level: (1-20) Cost: (6-25) Mana Cast Time: 0. Currently Nimis does something no return projectile effect does: it allows ball lightings to bounce back. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. Requires Level 38. Flame Wall adds fire damage to projectiles that pass through it. Cast Time: 1. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. This is intended, look up ball lightning in poe wiki It has a internal cd for dmg However, the 150ms cooldown is shared between multiple balls. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. Projectiles from Supported Skills deal 60% less Damage while Returning. Now it's day2, how good actually is it? From poe ninja deadeye is pretty dominating, so that might explain it's decent? Is it safe to start builds around it? Maybe not as OP as VC but good enough? 33 Sort by: Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. 83 multiplier)None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Now all effects that cause projectiles to return do so in any case that they can. It doubles spark duration basically and fires them like a ring. Raine_Live. You see, the Return Projectiles Support makes it return to YOU, not to the point that the attack occurred. 5% increased. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Cost & Reservation Multiplier: 150%. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. Saw your build and tried it in SSF ruthless. This calculator complements PoB to help users estimate their true single target DPS against. Shattering especially, since all the projectiles AOE can shotgun so with good. 22In this video I go over a potential use for the new Return Projectile Support that. Supports projectile skills. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. Projectiles from Supported Skills Return to you. The second form pierces all targets and has increased projectile speed and critical strike chance and multiplier. Skill functions and interactions. The projectiles return to the source.